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ASL
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This is the complete list of members for Matrix4_< T >, including all inherited members.
| axisAngle() const | Matrix4_< T > | |
| cols() const | Matrix4_< T > | inline |
| column(int i) const | Matrix4_< T > | inline |
| column3(int i) const | Matrix4_< T > | inline |
| det() const | Matrix4_< T > | |
| eulerAngles(int a0, int a1, int a2) const | Matrix4_< T > | |
| eulerAngles(const char *a) const | Matrix4_< T > | inline |
| fromEuler(const Vec3_< T > &r, int a0, int a1, int a2) | Matrix4_< T > | inlinestatic |
| fromEuler(const Vec3_< T > &r, const char *a) | Matrix4_< T > | inlinestatic |
| identity() | Matrix4_< T > | inlinestatic |
| inverse() const | Matrix4_< T > | |
| Matrix4_(T a11, T a12, T a13, T a14, T a21, T a22, T a23, T a24, T a31, T a32, T a33, T a34, T a41=0, T a42=0, T a43=0, T a44=1) | Matrix4_< T > | inline |
| Matrix4_(const Vec3_< T > &v1, const Vec3_< T > &v2, const Vec3_< T > &v3, const Vec3_< T > &v4=Vec3_< T >(0, 0, 0)) | Matrix4_< T > | inline |
| Matrix4_(const Vec4_< T > &v1, const Vec4_< T > &v2, const Vec4_< T > &v3, const Vec4_< T > &v4) | Matrix4_< T > | inline |
| Matrix4_(const T *m, bool colmajor=false) | Matrix4_< T > | inlineexplicit |
| norm() const | Matrix4_< T > | inline |
| normSq() const | Matrix4_< T > | inline |
| operator%(const Vec3_< T > &p) const | Matrix4_< T > | inline |
| operator()(int i, int j) | Matrix4_< T > | inline |
| operator*(const Matrix4_ &B) const | Matrix4_< T > | inline |
| operator*(T t) const | Matrix4_< T > | inline |
| operator*(const Vec4_< T > &p) const | Matrix4_< T > | inline |
| operator*(const Vec3_< T > &p) const | Matrix4_< T > | inline |
| operator*=(const Matrix4_ &B) | Matrix4_< T > | inline |
| operator*=(T t) | Matrix4_< T > | inline |
| operator+(const Matrix4_ &B) const | Matrix4_< T > | inline |
| operator-(const Matrix4_ &B) const | Matrix4_< T > | inline |
| operator^(const Vec3_< T > &p) const | Matrix4_< T > | inline |
| orthonormalBase(const Vec3_< T > &vec) | Matrix4_< T > | inlinestatic |
| rotate(const Vec3_< T > &axis, T angle) | Matrix4_< T > | static |
| rotate(const Vec3_< T > &axisAngle) | Matrix4_< T > | inlinestatic |
| rotateE(const Vec3_< T > &r, int a0, int a1, int a2) | Matrix4_< T > | inlinestatic |
| rotateE(const Vec3_< T > &r, const char *a) | Matrix4_< T > | inlinestatic |
| rotateX(T angle) | Matrix4_< T > | inlinestatic |
| rotateY(T angle) | Matrix4_< T > | inlinestatic |
| rotateZ(T angle) | Matrix4_< T > | inlinestatic |
| rotation() const | Matrix4_< T > | |
| rows() const | Matrix4_< T > | inline |
| scale(const Vec3_< T > &s) | Matrix4_< T > | inlinestatic |
| scale(T s) | Matrix4_< T > | inlinestatic |
| setTranslation(const Vec3_< T > &t) | Matrix4_< T > | inline |
| trace() const | Matrix4_< T > | inline |
| translate(const Vec3_< T > &t) | Matrix4_< T > | inlinestatic |
| translate(T x, T y, T z) | Matrix4_< T > | inlinestatic |
| translation() const | Matrix4_< T > | inline |
| transposed() const | Matrix4_< T > | inline |
| with() const | Matrix4_< T > | inline |