ASL
|
This is the complete list of members for Matrix4_< T >, including all inherited members.
axisAngle() const | Matrix4_< T > | |
cols() const | Matrix4_< T > | inline |
column(int i) const | Matrix4_< T > | inline |
column3(int i) const | Matrix4_< T > | inline |
det() const | Matrix4_< T > | |
eulerAngles(int a0, int a1, int a2) const | Matrix4_< T > | |
eulerAngles(const char *a) const | Matrix4_< T > | inline |
fromEuler(const Vec3_< T > &r, int a0, int a1, int a2) | Matrix4_< T > | inlinestatic |
fromEuler(const Vec3_< T > &r, const char *a) | Matrix4_< T > | inlinestatic |
identity() | Matrix4_< T > | inlinestatic |
inverse() const | Matrix4_< T > | |
Matrix4_(T a11, T a12, T a13, T a14, T a21, T a22, T a23, T a24, T a31, T a32, T a33, T a34, T a41=0, T a42=0, T a43=0, T a44=1) | Matrix4_< T > | inline |
Matrix4_(const Vec3_< T > &v1, const Vec3_< T > &v2, const Vec3_< T > &v3, const Vec3_< T > &v4=Vec3_< T >(0, 0, 0)) | Matrix4_< T > | inline |
Matrix4_(const Vec4_< T > &v1, const Vec4_< T > &v2, const Vec4_< T > &v3, const Vec4_< T > &v4) | Matrix4_< T > | inline |
Matrix4_(const T *m, bool colmajor=false) | Matrix4_< T > | inlineexplicit |
norm() const | Matrix4_< T > | inline |
normSq() const | Matrix4_< T > | inline |
operator%(const Vec3_< T > &p) const | Matrix4_< T > | inline |
operator()(int i, int j) | Matrix4_< T > | inline |
operator*(const Matrix4_ &B) const | Matrix4_< T > | inline |
operator*(T t) const | Matrix4_< T > | inline |
operator*(const Vec4_< T > &p) const | Matrix4_< T > | inline |
operator*(const Vec3_< T > &p) const | Matrix4_< T > | inline |
operator*=(const Matrix4_ &B) | Matrix4_< T > | inline |
operator*=(T t) | Matrix4_< T > | inline |
operator+(const Matrix4_ &B) const | Matrix4_< T > | inline |
operator-(const Matrix4_ &B) const | Matrix4_< T > | inline |
operator^(const Vec3_< T > &p) const | Matrix4_< T > | inline |
orthonormalBase(const Vec3_< T > &vec) | Matrix4_< T > | inlinestatic |
rotate(const Vec3_< T > &axis, T angle) | Matrix4_< T > | static |
rotate(const Vec3_< T > &axisAngle) | Matrix4_< T > | inlinestatic |
rotateE(const Vec3_< T > &r, int a0, int a1, int a2) | Matrix4_< T > | inlinestatic |
rotateE(const Vec3_< T > &r, const char *a) | Matrix4_< T > | inlinestatic |
rotateX(T angle) | Matrix4_< T > | inlinestatic |
rotateY(T angle) | Matrix4_< T > | inlinestatic |
rotateZ(T angle) | Matrix4_< T > | inlinestatic |
rotation() const | Matrix4_< T > | |
rows() const | Matrix4_< T > | inline |
scale(const Vec3_< T > &s) | Matrix4_< T > | inlinestatic |
scale(T s) | Matrix4_< T > | inlinestatic |
setTranslation(const Vec3_< T > &t) | Matrix4_< T > | inline |
trace() const | Matrix4_< T > | inline |
translate(const Vec3_< T > &t) | Matrix4_< T > | inlinestatic |
translate(T x, T y, T z) | Matrix4_< T > | inlinestatic |
translation() const | Matrix4_< T > | inline |
transposed() const | Matrix4_< T > | inline |
with() const | Matrix4_< T > | inline |