ASL
Matrix4_< T > Member List

This is the complete list of members for Matrix4_< T >, including all inherited members.

axisAngle() constMatrix4_< T >
cols() constMatrix4_< T >inline
column(int i) constMatrix4_< T >inline
column3(int i) constMatrix4_< T >inline
det() constMatrix4_< T >
eulerAngles(int a0, int a1, int a2) constMatrix4_< T >
eulerAngles(const char *a) constMatrix4_< T >inline
fromEuler(const Vec3_< T > &r, int a0, int a1, int a2)Matrix4_< T >inlinestatic
fromEuler(const Vec3_< T > &r, const char *a)Matrix4_< T >inlinestatic
identity()Matrix4_< T >inlinestatic
inverse() constMatrix4_< T >
Matrix4_(T a11, T a12, T a13, T a14, T a21, T a22, T a23, T a24, T a31, T a32, T a33, T a34, T a41=0, T a42=0, T a43=0, T a44=1)Matrix4_< T >inline
Matrix4_(const Vec3_< T > &v1, const Vec3_< T > &v2, const Vec3_< T > &v3, const Vec3_< T > &v4=Vec3_< T >(0, 0, 0))Matrix4_< T >inline
Matrix4_(const Vec4_< T > &v1, const Vec4_< T > &v2, const Vec4_< T > &v3, const Vec4_< T > &v4)Matrix4_< T >inline
Matrix4_(const T *m, bool colmajor=false)Matrix4_< T >inlineexplicit
norm() constMatrix4_< T >inline
normSq() constMatrix4_< T >inline
operator%(const Vec3_< T > &p) constMatrix4_< T >inline
operator()(int i, int j)Matrix4_< T >inline
operator*(const Matrix4_ &B) constMatrix4_< T >inline
operator*(T t) constMatrix4_< T >inline
operator*(const Vec4_< T > &p) constMatrix4_< T >inline
operator*(const Vec3_< T > &p) constMatrix4_< T >inline
operator*=(const Matrix4_ &B)Matrix4_< T >inline
operator*=(T t)Matrix4_< T >inline
operator+(const Matrix4_ &B) constMatrix4_< T >inline
operator-(const Matrix4_ &B) constMatrix4_< T >inline
operator^(const Vec3_< T > &p) constMatrix4_< T >inline
orthonormalBase(const Vec3_< T > &vec)Matrix4_< T >inlinestatic
rotate(const Vec3_< T > &axis, T angle)Matrix4_< T >static
rotate(const Vec3_< T > &axisAngle)Matrix4_< T >inlinestatic
rotateE(const Vec3_< T > &r, int a0, int a1, int a2)Matrix4_< T >inlinestatic
rotateE(const Vec3_< T > &r, const char *a)Matrix4_< T >inlinestatic
rotateX(T angle)Matrix4_< T >inlinestatic
rotateY(T angle)Matrix4_< T >inlinestatic
rotateZ(T angle)Matrix4_< T >inlinestatic
rotation() constMatrix4_< T >
rows() constMatrix4_< T >inline
scale(const Vec3_< T > &s)Matrix4_< T >inlinestatic
scale(T s)Matrix4_< T >inlinestatic
setTranslation(const Vec3_< T > &t)Matrix4_< T >inline
trace() constMatrix4_< T >inline
translate(const Vec3_< T > &t)Matrix4_< T >inlinestatic
translate(T x, T y, T z)Matrix4_< T >inlinestatic
translation() constMatrix4_< T >inline
transposed() constMatrix4_< T >inline
with() constMatrix4_< T >inline