ASL
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A Vec4 is a 4-dimensional vector usually representing homogenous coordinates.
It can be used together with class Matrix4 to transform vectors in projective space.
#include <Vec4.h>
Public Member Functions | |
Vec3_< T > | xyz () const |
Returns the x, y, z components as a Vec3. | |
Vec3_< T > | h2c () const |
Returns the cartesian coordinates vector corresponding to this homogenous coordinates. | |
Vec4_ | normalized () const |
Returns a normalized version of this vector. | |
T | length () const |
Returns the length of the vector. | |
T | length2 () const |
Returns the length of the vector squared. | |
T | operator! () const |
Returns the length of the vector. | |
Vec4_ | operator+ (const Vec4_ &b) const |
Returns this plus b | |
Vec4_ | operator- (const Vec4_ &b) const |
Returns this minus b | |
T | operator* (const Vec4_ &b) const |
Returns the dot product of this vector and b | |
Vec4_ | operator* (T r) const |
Returns this vector multiplied by scalar r | |
Vec4_ | operator/ (T r) const |
Returns this vector divided by scalar r | |
Vec4_ | operator% (const Vec4_ &b) const |
Returns a vector that is a component-wise product of this vector and b | |
bool | operator== (const Vec4_ &b) const |
Checks if this vector is equal to b | |
bool | operator!= (const Vec4_ &b) const |
Checks if this vector is not equal to b | |
void | operator+= (const Vec4_ &b) |
Adds vector b to this vector. | |
void | operator-= (const Vec4_ &b) |
Subtracts vector b from this vector. | |
void | operator*= (T r) |
Multiplies this vector by scalar r | |
void | operator/= (T r) |
Divides this vector by scalar r | |
void | operator%= (const Vec4_ &b) |
Multiplies this vector by another, component-wise. | |
Vec4_ | operator- () const |
Returns this vector negated. | |
Public Attributes | |
T | x |
The x, y, z, w components. | |
Friends | |
Vec4_ | operator* (T r, const Vec4_ &b) |
Returns this vector multiplied by scalar r | |